AI Insights · Timothy · March 2022
Top 5 Chibi Games on iOS in the US - Q1 2022
An analysis of the performance of the top 5 Chibi games on iOS in the United States during the first quarter of 2022, highlighting trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 Chibi games on iOS in the United States showcased varied performance trends, as reported by Sensor Tower. Here’s a detailed look at their weekly downloads, revenue, and active users.
Pocket Love! from HyperBeard Inc. saw a significant fluctuation in weekly downloads, starting strong with 159K in the first week of February and gradually dropping to 44K by the end of March. Weekly revenue peaked at around $29K in mid-February, then stabilized around $21K towards the end of the quarter. Active users were highest in mid-February at 167K but experienced a decline, settling at 98K by the end of March.
Cut the Rope by ZeptoLab UK Limited displayed a consistent performance in terms of weekly downloads, with notable spikes reaching 44K in late February. Weekly revenue varied, peaking at roughly $8.9K in late February. The game maintained a steady number of active users, peaking at 106K in mid-February before dropping to 62K by the end of the quarter.
Resortopia, published by 伟 王, experienced a decline in weekly downloads, starting at 20.6K in late January and reducing to 5.6K by the end of March. Revenue also saw a downward trend, with the highest weekly earnings of around $7.5K in late January, dropping to approximately $3.5K by the end of March. Active users mirrored this trend, peaking at 47K in late January and falling to 29K by the end of the quarter.
Pou from Zakeh Limited showed relatively stable weekly downloads, with a slight increase from 3.2K in late December to 3.6K by the end of March. Weekly revenue saw some growth, reaching around $6.2K by the end of March. The number of active users remained fairly consistent, peaking at 45K in late March.
LINE Bubble 2 by LINE Corporation had no download data available but showed a revenue peak of approximately $4.8K in mid-February. Active users remained stable throughout the quarter, fluctuating slightly around 1.3K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.